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Shortbow: Might as well get that longbow sight. Everything else is level. from Dingbest's blog

Demon horn: You need 90 dungeoneering: by that time, I could have accumulated numerous prayer potions to last me a lifetime. Non-category. Longbow sight: Decent, in fact, really good. Bone crusher: by 62 Dungeoneering, I could have buried all the bones by RuneScape gold myself and reached a larger prayer level than I would if I worked the opportunity to get this. Tome of frost: once I get the the amount of tokens I need, I could have accumulated a lot of water runes, they fill up the entire of my bank.

Shortbow: Might as well get that longbow sight. Everything else is level. I've only listed some of the dungeoneering rewards, but I'm sure there are more, all of the member ones I'm not quite sure about, so it would be helpful for somebody to give me a brief review of those. Finally, what do you think about dungeoneering rewards? I have had a great deal of success with my ranging build so much, but I'd love to hear your suggestions on how to improve.

Complete d'hide (d'hide coif discretionary, never really noticed a gap ) and also anti-dragonbreath shield. Maple longbow (sighted) and rune scim are the chief weapons, using a shortbow for unarmoured or lightly armoured targets. Kayle's sling and crossbow with bolts for idiots attempting to pull dumb tricks on me. I soundly overcome every staker my level (and always beat people around ten levels higher than me) unless they are rune-wearing mages or assembles like mine, both cases in which I provide them a run for their money.

Yes I know magic level could be greater, but I can't say I actually care, at the moment. I have heard a rumor that high magic levels in general lower the amount of magic damage taken, however, thus training it higher (without leveling hp) via large alchs or teleports will most likely be useful in the long run. My principal concern are three factors: the extent I should train stove, attack, and defense.

I will not be leveling strength up anymore; power is unecessary in staking and I believe I have trained it up too much today. Currently, I'm training attack to keep up with range just enough in order to not affect battle level, which is pretty straightforward. I'd optimally enjoy a staker at around level 80-85, where rangers achieve their deepest relative to meleers going mad all out on att, str, and def. However I am not sure what my shield level ought to be from cheap RS gold the time I get to cb 80-85 (and keep in mind, the more defence I train the attack/range I will have in comparison). Anyone want to throw a few tips regarding this and some other aspects of my staking build?

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By Dingbest
Added Oct 13

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